Avatar 101: Negative examples
The portraits that animate badly, and what to use instead. Style and framing are never the problem: Atmee V2 takes half-body, full-body and even squatting shots.
An avatar is only as good as the portrait it's built from. This page lists only what goes wrong, so you can rule it out. Anything not on it is fine.
The examples are not a template
Every example below is the same invented head-and-shoulders photo with one problem added, so that the problem is the only thing that differs. That framing is not what to aim for. Close-ups, half-body and full-body shots, standing, sitting or even squatting, all work on Atmee V2, and so do photos, paintings, illustrations and cartoons.
Framing limits on each model
The two models differ most in the framing they accept.
| Atmee V2 | Atmee V1 | |
|---|---|---|
| Framing | Any: close-up, head and shoulders, half-body or full-body, standing, sitting or squatting | Head and shoulders, facing the camera |
| Face size | Wider than about a fifth of the avatar's frame | At least about a third of the frame |
| Frame shape | Square (512 × 512) by default; portrait (384 × 672) or landscape (672 × 384) where your account offers it | Square |
| Expression | Relaxed, with a visible mouth and jaw | Relaxed, lips slightly parted |
On Atmee V2 a wider shot shows more of the body moving as the avatar talks, so there is no need to
crop in close. Choose the frame shape when you create the avatar (resolution in the
API); changing it later builds a new version. Both models take jpg, png
or webp of at most 10 MB, at least 512 pixels on the short side. See
Models for the rest of the differences.
How each problem is marked
- Won't work: the avatar can't be built well from it.
- Likely to fail: it usually animates badly.
- May work: try it, and compare the result.
Framing
Atmee scales the photo until it fills the avatar's frame, then keeps the middle. A wide photo for a square avatar loses its sides, and a person far from the camera ends up a few dozen pixels wide. Use a photo shaped like the frame, or one with the face in the middle and big enough.





Mouth and face
Lip sync needs a clear view of the mouth and jaw.






Pose and expression
The face in the photo is the avatar's resting face for every conversation.



Quality




Light




Other content



A few more photos animate badly too, with no example above: a face in profile, a mask, helmet or mascot head that hides the mouth, a close wide-angle selfie that distorts the face, text or a logo over the face, and a background the same colour as the hair.
Voice samples that fail
A voice sample is 10 to 60 seconds of one person speaking clearly. Atmee checks it for clean, audible speech, so these fail or sound wrong:
- shorter than 10 seconds or longer than 60,
- silence, a tone, or too little speech,
- music under the voice,
- more than one voice.
Formats and limits are in Create an avatar.
If the result isn't right
- Atmee V2: capture more takes of the avatar and keep the one you like best. Each take is a new short clip from the same portrait and voice.
- Either model: replace the portrait or the voice. The avatar builds again from the new one.
Next steps

